TIME magazine released its list of the best inventions of 2012 and among them are the MakerBot, the Mars rover Curiosity, and Google’s latest creation, the much-talked about, Google Glass .
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Going for $1,500, this pair of glasses is basically your computer right on top of your head. The goal is to help make augmented reality a daily part of our lives using just a tiny computer within the frame of the glasses. For those of us already wearing eyeglasses, think of it like you can use your eyes to simply pull up weather, store specials, sports scores as you’re looking at a baseball stadium, or whatever you want — all while simply moving your head as you walk down the street.
Using its half-inch display, Google says that you’ll be able to also take and share photos, video-chat, check appointments, and access maps and the Internet right from the device.
For developers, this opens up some interesting opportunities to change the mobile space significantly — it looks like the company wants to expand mobile to not simply be limited by the phones or tablets. But at the same time, there are those who are skeptical about its value in the world — you might also think that an announcement of a “revolutionary” device two-years out would just be vaporware — it might even remind people of Microsoft Courier or what we may have hoped for with the Palm Pre.
And what about the privacy issues that it has? Sure it’s different and not since the iPhone has the world been so interested, but there are also concerns about what this means to our data — how will this affect advertising or what Google knows about us (if not everything already). Is this going to change the Do Not Track policy to include eyeball movements?
But with all the negativity surrounding it, Google Glass benefits the developers because it opens up new areas of innovation and development — instead of understanding the hand movements of a user, now they’ll probably need to adjust their strategy for eyeball movements. This might lead to a whole new wave of applications never thought possible because the eye was never factored in.
At its last developers conference, Google offered attendees a chance to be one of the first to own their very own Google Glasses — for those interested to buy a pair, you’ll have to wait until 2014 to get it.
Photo credit: KIMIHIRO HOSHINO/AFP/Getty Images
BlueStacks rivals OUYA with GamePop Android console and a $6.99 per month “Netflix for games” service
As Kickstarter poster boy OUYA is gearing up to start selling its Android-based video game console in retail stores at the end of next month, backed by a fresh $15 million in VC funding from Kleiner Perkins, NVIDIA and others, BlueStacks is throwing its hat into the ring in a big way.
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Itself financially and strategically backed by the likes of Andreessen Horowitz, Qualcomm Ventures, Citrix Systems and Intel Capital , the Silicon Valley company is today unveiling its upcoming gaming console and subscription service combo, dubbed GamePop .
The offering combines a game console and controller, and an all-you-can-eat annual subscription service that costs $83.88 (or $6.99 per month if you will) and essentially allows buyers to play mobile games on their TV.
That is, if the TV is equipped with a HDMI port and plugged in (muha).
For those who pre-order GamePop this month (May 2013), the monthly subscription fee also covers the purchase of the GamePop console and controller, so there’s no extra charge for the hardware. FYI: The OUYA console costs $99, and games need to be bought separately.
After May, the price for the GamePop console and controller combo will be approximately $100 as well, although BlueStacks VP of Marketing John Gargiulo says the final retail price hasn’t been decided on yet.
Also note there’s a $9.95 shipping fee to take into account.
The combo makes GamePop an interesting offering, which BlueStacks is referring to as a “Netflix for games”. The company has managed to get a number of top mobile game developers on board already, including Glu Mobile , Halfbrick , Intellijoy , Deemedya and Talking Tom creator OutFit7 .
These content deals will of course prove crucial for BlueStacks, but Shainiel Deo, CEO of Fruit Ninja creator Halfbrick, seems excited:
“BlueStacks has credibility in the microconsole space that others just don’t have,” he said in a statement.
It marks the first time BlueStacks sets its sights on the living room.
Up until now, the company was best known for its App Player software , which now caters to 10 million users who want to play their favourite mobile games on a Mac or PC desktop computer.
“We’ve been a featured partner in App Player since early on and they’ve delivered on every promise in terms of distribution. GamePop is a great incremental channel for us,” Deo added.
Glu CEO Niccolo de Masi also chimed in with a quote:
For mobile game developers and publishers, the benefit of GamePop is that it significantly cuts the time it would take for them to bring their apps to the big screen through consoles in any other way.
Notably, game developers get to keep all of the in-app purchases that run through their apps with GamePop, with BlueStacks taking zero commission. In addition, 50 percent of GamePop subscription revenue will be shared back with developers, apportioned by usage, BlueStacks said.
Like OUYA, the GamePop console runs on Android (Jelly Bean 4.2), and the technology that went into the hardware is completely separate from BlueStacks’ aforementioned App Player software.
And as the games are running directly on Android, on an ARM chip, there is no need for binary translation of the mobile apps, Gargiulo points out.
Games are also stored on the console itself, he informs us.
The GamePop console and subscription service can be pre-ordered starting today, at the aforementioned price of $6.99 per month. When the hardware starts shipping to early adopters, there will be more than 500 games available. We can’t wait to get our hands on it.
Aside from OUYA, similar offerings include OnLive , NVIDIA’s Project SHIELD and GameStick . It will be interesting to see how this all plays out, and if there turns out to be a big market for these niche gaming consoles.
Image credit: Thinkstock
Forget James Bond: The geek is the new top spy
When we hear the word spy, we have an instant mental picture of what a spy is, what they look like and how they behave.
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With 23 movies produced in the James Bond franchise and all the other copycat films, we’ve grown accustomed to thinking of a spy as someone that fits the following profile:
Sex: Male
Age: Between 30 and 40
Looks: Slick, suit wearing, charming
Body type: Lean, athletic and a killing machine
Social status: Surrounded by important people and beautiful women
This stereotype has been enforced by every movie and show ever produced, with a few unique exceptions like Chuck. In the case of Chuck, the guy is a stereotypical geek, turned into a spy out of chance (and not brains) who eventually wins over the cute female spy. From an early age I was into computers and programming. The epic movie WarGames drew my interest to hacking. WarGames is a movie from the early 80s where the protagonist, again out of chance, ends up playing a war game with a military computer and almost starting World War III. This was one of my favourite movies growing up and it greatly influenced my thinking.
Although the James Bond type spy has its supposed perks, being a geek I’m always in search of doing things in a fast and smart way. If I can achieve the same things a spy does without leaving my office and computer, I will definitely go for that. This got me thinking and I set out on a journey of finding out what the future holds for spies. Could geeks become the ultimate killing machines and hack into every part of our lives?
We’ve come to a point that during every living moment we are in direct interdependence with technology. If we’re not on our laptops, we’re using our smartphones, our tablets, our smart TVs and the list of gadgets goes on. With every introduction of technology there’s also an introduction of a vulnerability to our information. Everyone knows what hackers can do and during the past few years it has been shown how malicious and spiteful some people can get by dumping private information on the web for anyone to see and make use of. What used to be your cherished childhood memory turned password, now sits in a big dictionary attack database ready to be used by someone.
Technology has enabled us to do great things but when we reach the point that all our information and activities are handled via technology then we are opening up a pathway for anyone with the right skills to take advantage of. By continuously tracking our lives to make them better we are also allowing others to track our lives at our peril.
A geek no longer has to go into the extremities that your movie spies would go to in order to get some information. All they have to do is hack into the device that you own that has the lowest barrier of entry and from there start monitoring what you do. Let’s take for example what a research team from Georgia Tech managed to do. We all protect our computers with anti-spyware so installing a keylogger (a piece of software or device that logs every key you press) is a difficult thing to do. This team of geeks thought of another way to get all your precious information. If you look at someone working on a laptop or PC you will usually see them having their smartphone next to their keyboard.
This common practice gave them an idea. How about we create a trojan that poses as an app for the iPhone and monitors what keys you press by measuring the vibrations from your keyboard using the iPhone’s accelerometer? The result was an app they called spiPhone and it can log your key presses with 80 percent accuracy! You might think that you would never install a dodgy app, but you would never be able to tell since your iPhone doesn’t have an antispyware/antivirus system.
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With different vulnerable technologies entering our lives we could easily lose control of our brains. Which takes us to the next area.
The brain is a beautiful machine. It stores all our memories in mysterious ways. It keeps us alive, it helps us function and it can also be the reason for our demise.
Almost every month I see a new technology coming out that performs EEG (that’s short for electroencephalography, imeasuring your electrical brain signals) and promises to make our lives better. Controlling devices with our thoughts, letting us know what we are doing wrong during the day and how we can sleep better. These are great informational resources, until they fall into the wrong hands.
Where a spy would have to monitor you 24/7, eavesdrop into your communications and interrogate the life out of you, a geek would just have to get your EEG and start mapping things together. By remotely monitoring you and analysing your experiences against your EEG they would be able to basically know what your deepest and even subconscious thoughts are. This might sound a bit like science fiction (which it kind of is) but the latest research proves that we are not very far away from this becoming a reality.
As covered a few months ago in this article , a team of researchers from the University of California, University of Oxford and University of Geneva figured out a way to hack their human subjects. They got them to wear a cheap headset that is normally used to control games with thoughts and mapped the brain’s activity against what they were looking at. This allowed them to identify where the subjects live and what the first number of their PIN was. It’s still a long way from reality but once the flood gates are open, the only way is forward.
With our brains hacked our last resort for protection is our bodies but as it turns out, nothing is safe.
Hacking our bodies up to now was associated with making them function in a better, more efficient way. In the near future it will mean our bodies getting hacked by other people to do exactly what they want. What I’m talking about is DNA hacking and it’s the most promising and scary thing at the same time.
With the human genome mapped, this means that researchers can now get to work on fixing all the problems that our bodies might have. Allergic to cats? No problem, just print out this DNA fix, ingest it orally and you’re good to go. High risk of a hereditary disease? Piece of cake, just swallow this little update. But with such great benefits also come incredible risks. By opening up our bodies to all these cures, we’ve also opened up our bodies to exploit. While up to now an exploit would take advantage of a vulnerability in a computer, future exploits will take advantage of a vulnerability in your DNA. A trojan might be masquerading as a cure that you will be happy to ingest.
As bioengineer Andrew Hessel said in an interview “When I look at the world of computing today, I see all of these hacks, all of these little exploits, whether it’s spam or whether it’s literally hacking into different systems and manipulating them in different ways. And I see the potential for biology to be used in very similar ways.” Once this has been achieved hackers will have access to every piece of our bodies. Our immune systems, our vital organs, our brains and even our thoughts.
And it goes further than that. Where a spy would have to go into great lengths to take a world leader off the map, a geek will have an easy day. As portrayed in this article they would be sitting in their lab, have their insect drone ready and send it off to battle. Controlling it remotely they would be able to get a sample of their target’s DNA and once they have the ultimate key they can open any door they want and take down their target.
All this might sound like science fiction that will never exist — but the above examples prove otherwise. There are even companies that will start curing diseases using gene therapy as early as next year ! Although I’m happy that all our ailments will soon be gone, I’m not sure if living such a vulnerable life is worthwhile.
What do you think — will geeks become the ultimate killing machines? Share your thoughts in the comments.
Image Credits: Anonymous9000 , elkit , Interaxon , Biology Forums